Posted 10 months ago
My life is a testament to the idea that you can achieve whatever the hell you want if you possess a modicum of creativity, and a certain amount of naïveté concerning what is and isn’t possible in this world. I’ve had one-man shows of my paintings in New York, but I’m not a painter. I’ve authored several books, but I’m not a writer. I’ve made a living as a recording artist for the last 30 years, but I can’t read a note of music or play any instrument. I’ve somehow managed to make a career out of doing a great number of things I’m in no way qualified to do.
Boyd Rice

(Source: dangerousminds.net)

Posted 11 months ago

Minecraft + Physics = Awesome” by Chris Delay (2011).  A prototype of a Minecraft voxel engine.  I’m still saying it—2011 is the breakout year for the voxel.

Posted 11 months ago

The 892 unique ways to partition a 3 x 4 grid by Gaskin and Dubberly (2011).  Visualizing a grid of grid configurations with little effort and complete results.  Computation and the tatami-mat system collaborate to worship/outdo Corbusier and Müller-Brockmann.  [Download PDF]

(via Hypergraphic Euphues)

Posted 11 months ago

Hard-wired devices by Roger Ibars (2002–2011).  The collision and merger of game controllers and alarm clocks repurposes two devices, but it also frees the controller from it’s console and lets the beauty of it’s interface to sing.

Posted 11 months ago
Promoting work [is] promoting observations and experiences and creating a field to talk about it.
Posted 11 months ago

Assorted Pachimon cards (early 1970s). 

In the early 1970s, the Kewpie Corporation (maker of Kewpie brand mayonnaise) produced a deck of promotional playing cards featuring various pachimon (imitation monsters modeled after creatures from popular movies and TV shows).

Learn more at Pink Tentacle.  Also, I created a ZIP file for those who want all of the images.  Download ↓

Posted 11 months ago

Alpha Waves by Infogrames (1990, Atari ST/Amiga/DOS).  This game was released by a major publisher and yet it would fit in well amongst indie/experimental games of today.  [Incorrectly] considered to be the first 3D platformer, it was supposedly able to stimulate the emotional centers of the brain with its use of color and music.  As such, “Emotion” mode was much more popular than “Action” mode: 

Emotion mode was not time limited, and allowed players to explore the game environment freely. While completing the game in Action Mode was very difficult, many players simply enjoyed exploring the game territory in Emotion Mode.

Read more at Wikipedia.  (via prostheticknowledge)