(Source: dangerousminds.net)
(Source: dangerousminds.net)
“Minecraft + Physics = Awesome” by Chris Delay (2011). A prototype of a Minecraft voxel engine. I’m still saying it—2011 is the breakout year for the voxel.
The 892 unique ways to partition a 3 x 4 grid by Gaskin and Dubberly (2011). Visualizing a grid of grid configurations with little effort and complete results. Computation and the tatami-mat system collaborate to worship/outdo Corbusier and Müller-Brockmann. [Download PDF]
(via Hypergraphic Euphues)
Hard-wired devices by Roger Ibars (2002–2011). The collision and merger of game controllers and alarm clocks repurposes two devices, but it also frees the controller from it’s console and lets the beauty of it’s interface to sing.
Assorted Pachimon cards (early 1970s).
In the early 1970s, the Kewpie Corporation (maker of Kewpie brand mayonnaise) produced a deck of promotional playing cards featuring various pachimon (imitation monsters modeled after creatures from popular movies and TV shows).
Learn more at Pink Tentacle. Also, I created a ZIP file for those who want all of the images. Download ↓
Alpha Waves by Infogrames (1990, Atari ST/Amiga/DOS). This game was released by a major publisher and yet it would fit in well amongst indie/experimental games of today. [Incorrectly] considered to be the first 3D platformer, it was supposedly able to stimulate the emotional centers of the brain with its use of color and music. As such, “Emotion” mode was much more popular than “Action” mode:
Emotion mode was not time limited, and allowed players to explore the game environment freely. While completing the game in Action Mode was very difficult, many players simply enjoyed exploring the game territory in Emotion Mode.
Read more at Wikipedia. (via prostheticknowledge)